Game Dev
Built for how game teams actually ship. Art, design, audio, and engineering share one board instead of a ticket system designed for web apps.
Features
The same pieces as the homepage, with more room to explain. My Hand and Focus Mode keep the day small. Decks, Discord, Unity Scene pins, and Brainloot MCP keep the studio on one board.
Charcoal cards, icon beside the title. No loot-card carousel. Pick a tile with a link when you want the deep page.
Built for how game teams actually ship. Art, design, audio, and engineering share one board instead of a ticket system designed for web apps.
Unity Bridge is in early beta: same Hand, lanes, and Scene pins in the editor. Unreal follows the same deep-link model. The web board stays the record.
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Keep Discord as the hallway. Feedback and status can become tracked cards so channels do not turn into a second backlog.
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Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
A small active set with a real WIP cap. Pull a few cards, ship them, then draw again. The rest of the board stays visible and quiet.
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Full-screen Hand with checklist, comments, and a timer. The board noise stays outside so you can move a mesh, write a system, or cut a scene.
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Attach a card to the GameObject, prefab, or script you are editing. Open the same work from Scene View. Not a private sticky pad.
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Name the current ship. Date a gate when the playtest is real, or park it. Hand refill can follow the current milestone so the day stays honest.
Same guild board on the phone. Check Hand, comment, and keep the studio moving when you are away from the desk.
See what moved, what is stuck, and what the team closed. Enough signal for a stand-up. Not a Gantt suite pretending to be a shipping ritual.
A guild is the studio container: boards, roles, and paid seats. Start free. Solo Pro and Team when the cap matters.
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Connect Cursor, Claude, or Codex to your board with a workspace token. List Hand and Inbox, create cards, comment, and split dumps. Not an LLM.
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Cards look like loot you finish, not tickets you archive. XP makes closing work feel tangible without turning the board into a toy.
Most teams should start on the web: capture work as cards, pull a Hand, and run Focus Mode when it is time to actually ship. Discord stays the hallway. The board stays the record.
Add Scene pins when alt-tabbing starts costing you evenings. Unity Bridge is early beta. Unreal is next. You do not need the editor companion on day one. Brainloot MCP connects Cursor or Claude to the same board when you want an agent in the loop.
Brainloot is not a shot pipeline, a GDD suite, or a 40-field Jira clone. If you need that depth, keep the heavy tool and use Brainloot for the Hand you ship this week. The compare pages stay honest about that split.
Start free, pull a few cards into My Hand, and ship from one studio board.
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