Kanban and decks
Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
For indies
Brainloot helps indie makers track game tasks without drowning in templates. Pull a Hand, enter Focus Mode, pin cards to Unity objects, and ship the build.
Six pieces. Not twenty dashboards. Icon beside the title, charcoal cards, full rail width.
A small active set with a real WIP cap. Pull a few cards, ship them, then draw again. The rest of the board stays visible and quiet.
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Full-screen Hand with checklist, comments, and a timer. The board noise stays outside so you can move a mesh, write a system, or cut a scene.
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Attach a card to the GameObject, prefab, or script you are editing. Open the same work from Scene View. Not a private sticky pad.
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Keep Discord as the hallway. Feedback and status can become tracked cards so channels do not turn into a second backlog.
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Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
Cards look like loot you finish, not tickets you archive. XP makes closing work feel tangible without turning the board into a toy.
Indies do not need twenty dashboards. My Hand keeps three to five cards hot. Focus Mode removes board noise. XP makes finishing feel good without fake social proof walls.
Discord stays for playtest pings. The board stays for what you will actually ship this week. That split is how small teams survive a milestone.
Start on web for free. Add Unity Bridge Scene pins when alt-tabbing starts costing you evenings. Unreal Bridge is next.
You do not need ShotGrid, a GDD metrics suite, or a 40-field Jira workflow to ship a jam. If a publisher later forces a heavy tracker, keep it for reporting and keep Brainloot for the Hand. See compare when you are shopping.
Start free, pull a few cards into My Hand, and ship from one studio board.
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