Kanban and decks
Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
My Hand
My Hand is the Brainloot wedge for game teams: pull a few cards from the board, protect focus, and ship. Pair with Focus Mode and Unity Scene pins when you need quiet editor time.
A small active set with a real WIP cap. Pull a few cards, ship them, then draw again. The rest of the board stays visible and quiet.
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Full-screen Hand with checklist, comments, and a timer. The board noise stays outside so you can move a mesh, write a system, or cut a scene.
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Attach a card to the GameObject, prefab, or script you are editing. Open the same work from Scene View. Not a private sticky pad.
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Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
Production boards sprawl across art, audio, design, and engineering. A wider kanban does not create focus. My Hand forces a small active set so makers stop thrashing across twenty tickets.
XP and card chrome make finishing feel tangible without turning the product into a toy. The backlog stays visible. It just stops being the thing you stare at all day.
You do not mark the whole milestone as in progress. You pull a Hand, close those cards, then refill. Reviews and Discord pings have somewhere to land without opening five more cards. That is the daily loop in game-dev task management.
Enter Focus Mode for a full-screen Hand, or jump a Scene-pinned card from the Unity Bridge. The web board remains the system of record for the guild.
Start free, pull a few cards into My Hand, and ship from one studio board.
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