Kanban and decks
Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
Unity
Brainloot is project management for Unity teams: collectible-card boards on the web, My Hand and Focus Mode for daily WIP, and Scene pins so cards live next to the GameObjects you edit.
Same charcoal cards as Features. No loot-card strip. Get Started lives in the close band at the bottom.
Unity Bridge is in early beta: same Hand, lanes, and Scene pins in the editor. Unreal follows the same deep-link model. The web board stays the record.
Learn more
Attach a card to the GameObject, prefab, or script you are editing. Open the same work from Scene View. Not a private sticky pad.
Learn more
A small active set with a real WIP cap. Pull a few cards, ship them, then draw again. The rest of the board stays visible and quiet.
Learn more
Full-screen Hand with checklist, comments, and a timer. The board noise stays outside so you can move a mesh, write a system, or cut a scene.
Learn more
Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
Name the current ship. Date a gate when the playtest is real, or park it. Hand refill can follow the current milestone so the day stays honest.
Capture work as cards and decks on the web. Pull a few into My Hand when it is time to ship. Open those same cards from the Unity Bridge without losing guild context. Compare tools in the Unity task management guide.
Integrated Unity task management means the editor companion is not a separate sticky pad. Pins and Hand state sync back to the web system of record.
My Hand enforces a small active set. Focus Mode gives you a quiet full-screen Hand with checklist and timer. Scene pins attach cards to objects so task pinning happens where you build. Scene pins.
Guilds, seats, and XP keep momentum visible without enterprise issue ceremony. Free to start; Solo Pro and Team when caps matter. Compare Brainloot with Codecks, HacknPlan, ClickUp, and ShotGrid in the Unity task management buying guide. Studio-level cycles and decks live on the Unity project management guide, not this lander.
Start free, pull a few cards into My Hand, and ship from one studio board.
© 2026 BRAINLOOT LTD. All rights reserved.