Unity

Unity task management that stays in the editor

Brainloot is project management for Unity teams: collectible-card boards on the web, My Hand and Focus Mode for daily WIP, and Scene pins so cards live next to the GameObjects you edit.

Plan on the board. Execute in Unity.

Capture work as cards and decks on the web. Pull a few into My Hand when it is time to ship. Open those same cards from the Unity Bridge without losing guild context.

Integrated Unity task management means the editor companion is not a separate sticky pad. Pins and Hand state sync back to the web system of record.

Hand + Focus Mode + Scene pins

My Hand enforces a small active set. Focus Mode gives you a quiet full-screen Hand with checklist and timer. Scene pins attach cards to objects so task pinning happens where you build.

Built for game studio rhythm

Guilds, seats, and XP keep momentum visible without enterprise issue ceremony. Free to start; Solo Pro and Team when caps matter. Compare Brainloot with Codecks, HacknPlan, ClickUp, and ShotGrid when you evaluate tools.

FAQ

What is integrated Unity task management in Brainloot?
Brainloot keeps the web board as the system of record, then mirrors Hand, lanes, and Scene pins inside the Unity editor so you stop bouncing between tools.
Does Brainloot replace my production tracker?
For many indie and small studios, yes as the daily board. Larger pipelines can keep heavy tools for shots or GDD and use Brainloot for active Hand work and editor pins.
Is Unity Bridge shipping?
Unity Bridge is in early beta. Unreal Bridge is next with the same Hand and deep-link model.

Related

Ready to play your Hand?

Start free, pull a few cards into My Hand, and pin work to the Scene you are shipping.

Get started free