Milestones
Name the current ship. Date a gate when the playtest is real, or park it. Hand refill can follow the current milestone so the day stays honest.
Studio planning
Studio planning for Unity teams: how guilds, decks, and cycles frame the work before anyone draws a Hand. This is not the Unity product lander, and it is not a daily-task or tool-comparison guide.
Guilds, milestones, decks, then Hand. Same charcoal cards as every other long-form page.
A guild is the studio container: boards, roles, and paid seats. Start free. Solo Pro and Team when the cap matters.
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Name the current ship. Date a gate when the playtest is real, or park it. Hand refill can follow the current milestone so the day stays honest.
Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
A small active set with a real WIP cap. Pull a few cards, ship them, then draw again. The rest of the board stays visible and quiet.
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Unity project management is the shape of the workspace: who is in the guild, which decks exist, and which cycle is current. Daily tasks sit inside that shape. If you only tune WIP and never name decks or a current gate, every card fights every other card for attention. If you only draw org charts and never pull a Hand, the plan never becomes a build.
A guild is the team that shares boards, seats, and permissions. One Unity project can be one guild. A wider studio can split products or disciplines if the workstreams should not share a backlog. Keep the count small. Extra guilds create extra Hand rituals and extra Discord mappings.
Decks are how Brainloot groups work (features, bugs, content, engines). Unity teams usually need a production deck, a bugs deck, and a place for spikes or polish. Do not clone a Jira issue-type forest on day one. Add a deck when a filter becomes a daily argument, not when someone likes a new column name.
Cycles (milestones) let the board show the current gate without deleting the rest of the backlog. Date them when a playtest or store build is real. Park them when the work is still a pile. Hand refill can follow the current cycle so makers do not pull vertical slice and live-ops cleanup in the same five cards.
For the editor companion and Scene pins product story, use the Unity lander. For Hand, Focus, and Discord as a daily loop, use game-dev task management. For Codecks, HacknPlan, Jira, and scene notes as a shopping list, use Unity task management tools. For guild Discord mappings and /bug intake, use Discord in the loop.
Start free, pull a few cards into My Hand, and ship from one studio board.
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