Milestones
Name the current ship. Date a gate when the playtest is real, or park it. Hand refill can follow the current milestone so the day stays honest.
For game studios
Brainloot is game studio project management centred on the cards you ship this week: My Hand, Focus Mode, and Unity Scene pins. Plan on the web. Stay in the editor.
Guilds and milestones frame the week. Hand and Focus ship it. The editor companion is optional until alt-tabbing hurts.
A guild is the studio container: boards, roles, and paid seats. Start free. Solo Pro and Team when the cap matters.
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Name the current ship. Date a gate when the playtest is real, or park it. Hand refill can follow the current milestone so the day stays honest.
A small active set with a real WIP cap. Pull a few cards, ship them, then draw again. The rest of the board stays visible and quiet.
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Unity Bridge is in early beta: same Hand, lanes, and Scene pins in the editor. Unreal follows the same deep-link model. The web board stays the record.
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See what moved, what is stuck, and what the team closed. Enough signal for a stand-up. Not a Gantt suite pretending to be a shipping ritual.
Keep Discord as the hallway. Feedback and status can become tracked cards so channels do not turn into a second backlog.
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Studios drown in trackers that optimise for reporting. Brainloot optimises for the next Hand: pull cards, focus, pin to Scene objects, close, earn XP. Guild roles and Team seats scale when the crew grows.
Stand-ups talk about the Hand, not the infinite backlog. Reports exist so leads can see what is stuck. They do not replace the ritual.
Unity Bridge is in early beta with Hand, lanes, and Scene pins. Unreal Bridge follows the same deep-link model. The web app stays the system of record across both.
If you already run ShotGrid or Helix Plan for shots, keep it. Use Brainloot for the makers who need a small active set and editor pins. vs ShotGrid and vs Helix Plan stay honest about that split.
Start free, pull a few cards into My Hand, and ship from one studio board.
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