For game studios

Project management built for game studio rhythm

Brainloot is game studio project management centred on the cards you ship this week: My Hand, Focus Mode, and Unity Scene pins. Plan on the web. Stay in the editor.

What a studio actually runs

Guilds and milestones frame the week. Hand and Focus ship it. The editor companion is optional until alt-tabbing hurts.

Daily shipping, not ceremony

Studios drown in trackers that optimise for reporting. Brainloot optimises for the next Hand: pull cards, focus, pin to Scene objects, close, earn XP. Guild roles and Team seats scale when the crew grows.

Stand-ups talk about the Hand, not the infinite backlog. Reports exist so leads can see what is stuck. They do not replace the ritual.

Unity first. Unreal next.

Unity Bridge is in early beta with Hand, lanes, and Scene pins. Unreal Bridge follows the same deep-link model. The web app stays the system of record across both.

Keep the heavy tool if you must

If you already run ShotGrid or Helix Plan for shots, keep it. Use Brainloot for the makers who need a small active set and editor pins. vs ShotGrid and vs Helix Plan stay honest about that split.

FAQ

Is Brainloot game studio project management or just a kanban?
It is a collectible-card board purpose-built for game teams: Hand WIP limits, Focus Mode, guild seats, and Unity Scene pins. It is not a full shot pipeline or GDD suite.
How does it compare to ShotGrid or Helix Plan?
ShotGrid and Helix Plan target heavy production pipelines. Brainloot is lighter for teams that want daily shipping focus and editor deep links. See the compare pages for detail.
Can a larger crew stay on one guild?
Yes if they share a backlog. Split guilds when products or disciplines should not share a Hand ritual. Extra guilds create extra Discord mappings.

Related

Ready to level up your workflow?

Start free, pull a few cards into My Hand, and ship from one studio board.