For game studios
Project management built for game studio rhythm
Brainloot is game studio project management centred on the cards you ship this week: My Hand, Focus Mode, and Unity Scene pins. Plan on the web. Stay in the editor.
Daily shipping, not ceremony
Studios drown in trackers that optimise for reporting. Brainloot optimises for the next Hand: pull cards, focus, pin to Scene objects, close, earn XP. Guild roles and Team seats scale when the crew grows.
Unity first. Unreal next.
Unity Bridge is in early beta with Hand, lanes, and Scene pins. Unreal Bridge follows the same deep-link model. The web app stays the system of record across both.
FAQ
- Is Brainloot game studio project management or just a kanban?
- It is a collectible-card board purpose-built for game teams: Hand WIP limits, Focus Mode, guild seats, and Unity Scene pins. It is not a full shot pipeline or GDD suite.
- How does it compare to ShotGrid or Helix Plan?
- ShotGrid and Helix Plan target heavy production pipelines. Brainloot is lighter for teams that want daily shipping focus and editor deep links. See the compare pages for detail.
Related
Ready to play your Hand?
Start free, pull a few cards into My Hand, and pin work to the Scene you are shipping.
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