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Brainloot vs Helix Plan
Helix Plan sits in the enterprise game-production planning space. Brainloot is the lighter shipping board: My Hand, Focus Mode, XP, and Unity Scene pins for teams that need execution focus more than portfolio planning depth.
Choose Brainloot when
Studios and indies that want editor-native execution and a small active Hand.
Helix Plan still fits when
Organisations standardised on Helix-style enterprise planning and reporting.
Side-by-side
Enterprise planning foil meets Hand-first shipping.
| Dimension | Brainloot | Helix Plan |
|---|---|---|
| Planning depth | Opinionated boards, cycles, guild seats | Enterprise production planning surface |
| Daily driver | My Hand + Focus Mode | Plan / schedule oriented workflows |
| Engine links | Unity Scene pins (early beta) | Planning-first; editor companion not the wedge |
| Audience | Indie to mid-size game teams | Enterprise production orgs |
| Tone | Neon collectible cards + XP | Enterprise planning aesthetics |
Why teams pick Brainloot
- Brainloot optimises for the next few cards, not the portfolio Gantt.
- Unity Scene pins keep execution attached to Scene objects.
- Free Hand/Focus let small teams prove fit before seats.
FAQ
Should we leave Helix Plan for Brainloot?
If enterprise planning is required, keep Helix Plan. Use Brainloot when the pain is daily focus and Unity context-switching.
Does Brainloot do capacity planning?
Brainloot emphasises Hand WIP and board progress today. Deep capacity planning is not the primary surface.
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