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Brainloot vs Trello

Trello popularised simple lists and cards. Brainloot keeps that clarity, then adds Hand-first focus, light RPG progression, and editor deep links so game studios ship without living in a browser tab.

Choose Brainloot when

Game teams and makers who want kanban plus momentum loops (Hand, Focus, XP) and Unity Scene pins.

Trello still fits when

Lightweight personal boards, simple checklists, and Power-Up heavy general collaboration.

Side-by-side

Kanban that feels like a game - not another board of sticky notes.

DimensionBrainlootTrello
Core modelKanban decks + collectible cards with XP and prioritiesBoards, lists, and cards with Power-Ups
FocusMy Hand and full-screen Focus Mode - a few active cardsBoard-wide view; focus depends on filters and discipline
Game / engine workflowUnity Bridge with Scene Game Cards (early beta)Browser-first; no native Unity Scene linking
Team spacesGuilds with roles, seats, and billingWorkspaces and board membership
ProgressionXP, streaks, and visible momentum on cardsCompletion checklists; no built-in RPG loop

Why teams pick Brainloot

  • Hand and Focus keep the active queue small so boards stop becoming wallpaper.
  • Scene pins keep work attached to what you are building in Unity.
  • Collectible-card chrome and XP make shipping feel rewarding without toy dashboards.

FAQ

Is Brainloot a Trello clone?

No. Boards and cards will feel familiar, but Brainloot is built around Hand-first focus, light gamification, and game-engine deep links - not Power-Ups.

Can I migrate from Trello?

Brainloot is in early beta. Capture your active work as cards in a guild workspace, then use Hand/Focus for day-to-day shipping. Deeper import tooling may expand as the product matures.

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