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Brainloot vs HacknPlan
HacknPlan is a long-running game-dev PM tool with kanban plus a Game Design Model and metrics. Brainloot is lighter on GDD scaffolding and heavier on daily focus: My Hand, Focus Mode, XP, and Unity Scene deep links for makers who already know what to build.
Choose Brainloot when
Teams that want a fast shipping board with Hand/Focus and editor stay-in-flow, not a full design-model suite.
HacknPlan still fits when
Studios that want GDD structure, metrics, and Gantt-style planning baked into one game-dev PM tool.
Side-by-side
Ship the next few cards - not another GDD spreadsheet in disguise.
| Dimension | Brainloot | HacknPlan |
|---|---|---|
| Primary job | Active backlog + Hand/Focus shipping loop | Kanban + Game Design Model / metrics |
| Planning depth | Opinionated lanes, roles, and guild seats | Design model, milestones, and higher-tier planning |
| Engine integration | Unity Bridge + Scene Game Cards (early beta) | Browser-first production boards |
| Motivation | XP, streaks, collectible-card chrome | Progress metrics and design coverage |
| Team billing | Per-seat Team guilds (GBP) | Personal Plus and Studio seat plans (EUR) |
Why teams pick Brainloot
- Focus Mode and Hand keep WIP small when production boards get noisy.
- Unity Scene pins reduce context-switching between editor and tracker.
- Premium positioning for quality and time-saving - Free still proves Hand/Focus.
FAQ
Does Brainloot replace HacknPlan’s Game Design Model?
No. Keep HacknPlan (or a wiki) if you need deep GDD structure. Use Brainloot for the active shipping queue, Hand, and Focus.
Is Brainloot only for Unity?
Web boards work for any team. The Unity Bridge is the first engine companion; Unreal is on the roadmap.
How do prices compare?
HacknPlan Studio sits around a mid EUR per-seat band. Brainloot Team is priced as a premium GBP seat for Hand/Focus/Bridge value - see /pricing for live figures.
More comparisons
Unity deep dive
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