Compare

Brainloot vs HacknPlan

HacknPlan is a long-running game-dev PM tool with kanban plus a Game Design Model and metrics. Brainloot is lighter on GDD scaffolding and heavier on daily focus: My Hand, Focus Mode, XP, and Unity Scene deep links for makers who already know what to build.

Choose Brainloot when

Teams that want a fast shipping board with Hand/Focus and editor stay-in-flow, not a full design-model suite.

HacknPlan still fits when

Studios that want GDD structure, metrics, and Gantt-style planning baked into one game-dev PM tool.

Feature ticks

Same checklist as the compare hub. Check, dash, or cross for Brainloot vs HacknPlan.

  • Built for game teams

    Brainloot

    HacknPlan

  • Card-first board

    Brainloot

    HacknPlan

  • Hand / personal WIP tray

    Brainloot

    HacknPlan

  • Focus Mode

    Brainloot

    HacknPlan

  • Unity Scene pins

    Brainloot

    HacknPlan

  • Editor companion

    Brainloot

    HacknPlan

  • Discord in the loop

    Brainloot

    HacknPlan

  • Full shot / asset pipeline

    Brainloot

    HacknPlan

Side-by-side

Ship the next few cards - not another GDD spreadsheet in disguise.

  • Primary job

    BrainlootActive backlog + Hand/Focus shipping loop

    HacknPlanKanban + Game Design Model / metrics

  • Planning depth

    BrainlootOpinionated lanes, roles, and guild seats

    HacknPlanDesign model, milestones, and higher-tier planning

  • Discord

    BrainlootDiscord in the loop so the board stays the record

    HacknPlanDiscord bot (beta): team slash commands plus community bug/feature reports

  • Engine integration

    BrainlootUnity Bridge + Scene Game Cards (early beta)

    HacknPlanBrowser-first production boards

  • Motivation

    BrainlootXP, streaks, collectible-card chrome

    HacknPlanProgress metrics and design coverage

  • Team billing

    BrainlootPer-seat Team guilds (GBP)

    HacknPlanPersonal Plus and Studio seat plans (EUR)

Why teams pick Brainloot

  • Hand plus Focus Mode keep daily WIP small. HacknPlan’s strength is boards and the GDD model, not a personal tray.
  • Unity Scene pins reduce context-switching between editor and tracker.
  • Premium positioning for quality and time-saving. Free still proves Hand and Focus.

FAQ

Does Brainloot replace HacknPlan’s Game Design Model?

No. Keep HacknPlan (or a wiki) if you need deep GDD structure. Use Brainloot for the active shipping queue, Hand, and Focus.

Is Brainloot only for Unity?

Web boards work for any team. The Unity Bridge is the first engine companion; Unreal is on the roadmap.

How do prices compare?

HacknPlan Studio sits around a mid EUR per-seat band. Brainloot Team is priced as a premium GBP seat for Hand/Focus/Bridge value - see /pricing for live figures.

Related

Ready to level up your workflow?

Start free, pull a few cards into My Hand, and ship from one studio board.