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Brainloot vs Codecks

Codecks popularised collectible-card project management for game studios. Brainloot shares that language, then centres daily work on My Hand, Focus Mode, and a Unity Bridge so makers stay in the editor instead of living in another tab.

Choose Brainloot when

Indie and small studios that want Hand/Focus discipline plus Unity Scene deep links and premium solo/team pricing.

Codecks still fits when

Teams already deep in Codecks’ deck/card workflow who mainly need playful PM without an editor companion.

Side-by-side

Card-first game PM - with a Hand that keeps you shipping.

DimensionBrainlootCodecks
Core metaphorCollectible cards, decks, XP, and guildsCards and decks aimed at game developers
Active workMy Hand + full-screen Focus ModeBoard/card views; focus is up to the team
Engine workflowUnity Bridge with Scene pins (early)Browser-first; no native Unity Scene linking
Pricing posturePremium Solo + per-seat Team (GBP)Plus / Pro per-user plans (EUR bands)
OpinionationHand WIP limits as the product wedgeOpinionated against Gantt / heavy resource tools

Why teams pick Brainloot

  • Hand and Focus turn card PM into a daily shipping loop, not only a pretty backlog.
  • Unity Scene pins keep work attached to what you are building in-engine.
  • Clear Free → Pro → Team ladder with founder-year annual discounts while the deck is open.

FAQ

Is Brainloot a Codecks clone?

No. Both use game-friendly cards, but Brainloot’s wedge is My Hand, Focus Mode, and Unity Bridge - not a 1:1 Codecks replacement.

Can I switch from Codecks?

Yes for small teams starting a new board. Capture active work as cards, play a Hand, and try Scene pins if you ship in Unity. Formal import tooling may expand later.

How does pricing compare?

Brainloot Solo and Team sit at a premium GBP list price versus typical Codecks Plus/Pro per-user bands. Check brainloot.io/pricing for live amounts and founder-year annual offers.

More comparisons

Unity deep dive

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