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Brainloot vs Codecks
Codecks popularised collectible-card project management for game studios. Brainloot shares that language, then centres daily work on My Hand, Focus Mode, and a Unity Bridge so makers stay in the editor instead of living in another tab.
Choose Brainloot when
Indie and small studios that want Hand/Focus discipline plus Unity Scene deep links and premium solo/team pricing.
Codecks still fits when
Teams already deep in Codecks’ deck/card workflow who mainly need playful PM without an editor companion.
Side-by-side
Card-first game PM - with a Hand that keeps you shipping.
| Dimension | Brainloot | Codecks |
|---|---|---|
| Core metaphor | Collectible cards, decks, XP, and guilds | Cards and decks aimed at game developers |
| Active work | My Hand + full-screen Focus Mode | Board/card views; focus is up to the team |
| Engine workflow | Unity Bridge with Scene pins (early) | Browser-first; no native Unity Scene linking |
| Pricing posture | Premium Solo + per-seat Team (GBP) | Plus / Pro per-user plans (EUR bands) |
| Opinionation | Hand WIP limits as the product wedge | Opinionated against Gantt / heavy resource tools |
Why teams pick Brainloot
- Hand and Focus turn card PM into a daily shipping loop, not only a pretty backlog.
- Unity Scene pins keep work attached to what you are building in-engine.
- Clear Free → Pro → Team ladder with founder-year annual discounts while the deck is open.
FAQ
Is Brainloot a Codecks clone?
No. Both use game-friendly cards, but Brainloot’s wedge is My Hand, Focus Mode, and Unity Bridge - not a 1:1 Codecks replacement.
Can I switch from Codecks?
Yes for small teams starting a new board. Capture active work as cards, play a Hand, and try Scene pins if you ship in Unity. Formal import tooling may expand later.
How does pricing compare?
Brainloot Solo and Team sit at a premium GBP list price versus typical Codecks Plus/Pro per-user bands. Check brainloot.io/pricing for live amounts and founder-year annual offers.
More comparisons
Unity deep dive
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