Kanban and decks
Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
Discord
Game teams already live in Discord. The failure is treating a channel as the tracker. Keep Discord for conversation and slash-command intake. Keep Brainloot cards as the record. This is not a Unity page.
Intake writes cards. Hand is what you ship. Discord stays the chat.
Keep Discord as the hallway. Feedback and status can become tracked cards so channels do not turn into a second backlog.
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Decks, cards, and lanes you actually use: features, bugs, polish, spikes. Filter by milestone without cloning a 40-field issue type forest.
A small active set with a real WIP cap. Pull a few cards, ship them, then draw again. The rest of the board stays visible and quiet.
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A guild is the studio container: boards, roles, and paid seats. Start free. Solo Pro and Team when the cap matters.
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A playtest drops. Someone pastes a crash in #bugs. Three replies rewrite the title. Nobody owns it. Next week the same crash is a new thread. That is Discord-as-tracker. The studio thinks it is communicating. The board is empty.
Discord task management for game teams means a pipe, not a second kanban. Chat stays chat. A card gets a title, a deck, and an owner.
Brainloot Discord Connect can bind a guild so staff or players file /bug and /feature and the report lands on the workspace board. That intake ships on Solo Pro and Team. Free stays the web board, Hand, and Focus. We do not pretend a free Discord bot is the whole product.
Connect from guild settings when you are ready. Do not invent a shadow spreadsheet because a channel felt faster for one afternoon.
Intake should fill a deck, not everyone's Hand. Close duplicates. Tag the real crash. Then draw. The daily loop is in game-dev task management. If you skip triage, Discord just became a firehose with nicer cards.
This is not an Unreal or Unity lander. Engine bridges are optional. This is not a case study and not a blog post about community growth. If you are shopping tools, use best game-dev software and the compare hub. Codecks Decky is a different bet (votes and community sync). Brainloot's bet is the studio board stays authoritative.
Start free, pull a few cards into My Hand, and ship from one studio board.
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